Wandering Merchant Quest (Jubilana Location)
The Wandering Merchant is a Wayfarer Wish from the Songclave Wishwell. Completing it unlocks Jubilana, a key merchant who sells the Ascendant’s Grip, one of the game’s most important tools.
This guide uses in-game map locations and screenshots to walk you through every step of finding and rescuing her.
How to Start the Wandering Merchant Quest
Section titled “How to Start the Wandering Merchant Quest”To begin, you must have first rung the bell in the First Shrine, turning Songclave into an NPC hub. Once that is done, head to the Wishwell and accept the quest.

Finding Jubilana
Section titled “Finding Jubilana”With the quest active, your goal is to track Jubilana through the Coral Chambers.
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Head towards the Coral Chambers After accepting the Wish, leave Songclave and head towards the large vertical area of the Coral Chambers. The path will be evident.

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Locate the First Clue You need to find the first trace of Jubilana’s trail. Check your map for the location marked below, then look for a pile of bodies in the game world surrounded by enemies. Interact with it to start tracking.


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Follow the Trail to the Hidden Room Continue following the trail of bodies deeper into the Coral Chambers. It will eventually lead you to a smaller, secondary vertical area.
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Find the Room Location The trail stops near a hidden room. First, pinpoint the room location on your map. It will be an unmarked chamber on the left. Then, look for the nondescript entrance in-game.


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Rescue Jubilana Enter the dark room and defeat all the enemies that ambush you. Once the room is clear, Jubilana will reveal herself. Speak with her to complete the quest.

Quest Rewards and Jubilana’s Shop
Section titled “Quest Rewards and Jubilana’s Shop”After being rescued, Jubilana will move to Songclave and set up shop to the right of the First Shrine. Her complete inventory is shown below.

For clarity and accessibility, here is a list of her items and their effects:
| Item | Price | Effect |
|---|---|---|
| Ascendant’s Grip | 350 | A tool (piton) that allows Hornet to stick to walls indefinitely. Also increases Bind duration and heal amount. |
| Mask Shard | 750 | Collect four to forge a full Health Mask, increasing Hornet’s life. |
| Simple Key | 750 | A key used to open simple locks found throughout Pharloom. |
| Rosary String | 80 | Adds to your total Rosary count. |
Quest Overview