Patch Notes: Version 1.0.28891
This latest update for the public beta branch — Patch 1.0.28891 — continues to improve stability, address community-reported bugs, and refine early-game balance. Controller support has been further enhanced, several soft-lock scenarios have been resolved, and some tool damage adjustments have been finalized.
Key Changes (TL;DR)
Section titled “Key Changes (TL;DR)”- Controller Support: Expanded support for DualSense Edge and improved compatibility on macOS.
- Tool Balance: Adjustments to early-game tool damage, including buffs for Sharp Dart and Cross Stitch, and a nerf to Thread Storm.
- Major Fixes: Out-of-bounds issues, soft-lock conditions, and progression bugs have been addressed.
Controllers & Input Fixes
Section titled “Controllers & Input Fixes”- Added support for DualSense Edge controllers.
- Improved support for various controllers on macOS.
- Game now pauses when the controller disconnects.
- Fixed various smaller controller issues (more fixes to come in future).
Major Bug Fixes
Section titled “Major Bug Fixes”- Fixed remaining instance of certain players getting stuck cursed in the late game.
- Fixed several out-of-bounds situations.
- Fixed Surgeon enemies sometimes pulling the hero out of bounds.
- Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
- Fixed Crust King Khann sometimes falling out of bounds during entry when fought on low-end systems.
- Fixed rare instance of Second Sentinel becoming rotated when defeated.
- Fixed additional case of Seth sometimes getting out of bounds and not returning.
- Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
- Fixed a soft-lock during the Grand Gate opening sequence if the Citadel had been visited and some bellshrines remained inactive.
- Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
- Fixed Curveclaw not reacting to Hunter down-stab.
- Fixed rare instances of being able to air dash and double jump when not intended.
- Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
- Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
- Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
- Fixed Cogflies sometimes appearing from odd locations after scene transitions and, in rare cases, having their active quantity reduced by 1.
- Fixed issues when consuming a Silkeater while in water.
- Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
Balance Changes
Section titled “Balance Changes”- Fixed Crafting Kits not increasing the damage of offensive blue tools (e.g., Sawtooth Circlet).
- Slightly increased Sharp Dart and Cross Stitch damage.
- Updated damage scaling on Rune Rage to match other Silk Skills.
- Slightly decreased Thread Storm damage at higher needle levels.
- Changed Fine Pins wish drops from 50% to 100%, but raised the required quantity.
Other Fixes & Tweaks
Section titled “Other Fixes & Tweaks”- Various smaller fixes and tweaks.