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Patch Notes: Version 1.0.28877

This interim update for the public beta branch addresses many community-reported issues while the team continues work on the next major patch. The primary focus is on stability, controller support, and balancing some early-game tools.

  • New Controller Support: Full support for Dualsense Edge controllers has been added, and various issues on Mac have been resolved.
  • Tool Buffs: Offensive blue tools like Sawtooth Circlet now correctly receive damage scaling from Crafting Kits. Sharp Dart and Cross Stitch have had their damage slightly increased.
  • Major Bug Fixes: A wide range of fixes targeting out-of-bounds exploits, permanently missable items, and boss behavior have been implemented.

  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
  • Slight increase to Sharp Dart and Cross Stitch damage.
  • Updated damage scaling on Rune Rage to match other Silk Skills.
  • Slight decrease to Thread Storm damage at higher needle levels.
  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
  • Added support for Dualsense Edge controllers.
  • Improved support for various controllers on Mac.
  • Game now pauses when the controller disconnects.
  • Fixed various smaller controller issues (more fixes to come in future).
  • Fixed remaining instance of certain players getting stuck cursed while in the late game.
  • Fixed several out of bounds situations.
  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.
  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
  • Fixed additional case of Seth sometimes getting out of bounds and not returning.
  • Fixed a soft-lock during the Grand Gate opening sequence.
  • Fixed Curveclaw not reacting to Hunter down-stab.
  • Fixed rare instances of being able to air dash and double jump when not intended.
  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
  • Fixed Cogflies sometimes appearing from odd locations after scene transition.
  • Fixed rare instance of Second Sentinel becoming rotated when defeated.
  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
  • Fixed issues when consuming a Silkeater while in water.
  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
  • Various smaller fixes and tweaks.